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Physics controls for the Shatter effect


    Physics controls specify the way the pieces move and fall through space. Adjust the following Physics controls for the Shatter effect:

    Rotation Speed

    Specifies the speed at which pieces rotate around the axis set by the Tumble Axis control, allowing you to simulate different rotation speeds for different materials. In nature, similarly shaped pieces spin at different speeds based on their mass and air friction. For example, a brick spins faster than styrofoam.

    Tumble Axis

    Specifies the axis that the pieces spin around. Free spins the pieces in any direction. None eliminates all rotation. X, Y, and Z spin the pieces only around the selected axis. XY, XZ, and YZ spin the pieces only around the selected combination of axes.

    Note: Any application of z-axis rotation appears only when a second force hits the layer. The pieces do not rotate from the first blast if only z-axis rotation is selected.

    Randomness

    Affects the initial velocities and spins generated by the force sphere.When this control is set to 0, pieces fly directly away from the center point of a blast (assuming a positive force). Since real explosions are rarely this orderly, Randomness allows you to vary things a little bit.

    Viscosity

    Specifies how fast pieces decelerate after being blown apart. The higher the Viscosity value, the more resistance the pieces encounter as they move and spin. If Viscosity is set high enough, the pieces quickly come to a stop. To replicate an explosion in water or sludge, set Viscosity to a high value. In air, set it to a medium value, and for an explosion in space, set it very low, or to 0.

    Mass Variance

    Specifies the theoretical weight of the pieces as they explode. For example, a large piece is heavier than a small piece and therefore does not fly as far or as fast when it encounters the blast. Mass Variance's default setting of 30% gives a realistic approximation of this law of physics. Setting Mass Variance to 100% greatly exaggerates the difference between the behavior of large versus small pieces. Setting it to 0% makes all pieces behave the same, regardless of their size.

    Gravity

    Determines what happens to the pieces after they break up and blow apart. The higher the gravity setting, the faster the pieces are sucked in the direction set by Gravity Direction and Gravity Inclination.

    Gravity Direction

    Defines the direction in x,y space that the pieces travel when affected by gravity. The direction is relative to the layer. If Gravity Inclination is set to -90 or 90, Gravity Direction has no effect.

    Gravity Inclination

    Determines the direction in z space that the pieces travel once they explode. A value of 90 explodes the pieces forward, relative to the layer. A value of -90 explodes them backward, relative to the layer.